📚 Synthesis Lectures on Computer Graphics and Animation
издательство «
Ingram
»
Mathematical Tools for Shape Analysis and Description
Silvia Biasotti
GPU-Based Techniques for Global Illumination Effects
Laszlo Szirmay-Kalos
Introductory Tiling Theory for Computer Graphics
Craig Kaplan
High Dynamic Range Image Reconstruction
Luiz Velho
Blossoming Development of Splines, A
Stephen Mann
Interactive Shape Design
Takeo Igarashi
Real-Time Massive Model Rendering
Sung-eui Yoon
Virtual Crowds
Nuria Palechano
Rethinking Quaternions
Ron Goldman
Efficient Quadrature Rules for Illumination Integrals
Ricardo Marqués
High Fidelity Haptic Rendering
Miguel A. Otaduy
High Dynamic Range Video
Grzegorz Krawczyk
Wang Tiles in Computer Graphics
Ares Lagae
Practical Global Illumination with Irradiance Caching
Jaroslav Krivanek
Information Theory Tools for Computer Graphics
Mateu Sbert
Gazing at Games
Veronica Sundstedt
Information Theory Tools for Image Processing
Qing Xu
Numerical Methods for Linear Complementarity Problems in Physics-Based Animation
Sarah Niebe